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part of the story

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Post  Admin Wed Aug 27, 2008 12:50 pm

The Guild Wars 2 story is set about 250 years after the events in the Eye of the North expansion. The world of Tyria is drastically changed from its original form. These changes are caused by ancient dragons resurfacing after millenia of slumber. The first of the dragons, called Primordus, awoke during Eye of the North and proceeded to take over the underground network of Asuran tunnels under Tyria, driving the Asuras to the surface. Other dragons also resurfaced during the intervening centuries; one rose about the sunken holy city of Arah in the ruined kingdom of Orr, and severed the sea route between Kryta and Cantha; another arose to the south of the Crystal Desert, cutting off the link to Elona; a third dragon (known unofficially as Drakkar) arose in the Far Shiverpeaks and pushed the Norn south into land previously controlled by the Dwarves.
The human faction is much reduced. The resurfacing dragons caused massive floods that destroyed many coastal cities in Kryta, including its capital city, Lion's Arch and the PvP Battle Isles. The humans have established a new capital in Divinity's Reach after moving north from the coast. They're governed by a constitutional monarch and senate which attempts to balance all the human factions there. Many refugees flocked to Kryta from the rest of Tyria; most importantly, the humans from Ascalon. Ascalon now belongs entirely to the Charr apart from a single fortress, Ebonhawke. Ascalon City itself is a ghost town, populated by the vengeful spirits of its former citizens who slay all who dare enter.
Besides the humans, the other sentient races have a comparatively better time. The Norn and the Charr continue to honor their peace formed from a mutual respect. The Asura have spread through all cities, maintaining a network of teleportation gates but also remaining strictly neutral. The Charr achieve victory over Ascalon and settle into the former human capital of Rin. A new race, the Sylvari, appear fully formed from the mysterious tree that the centaur Ventari tended to until his death.
The Dwarves, who pursued the Destroyers deep and long at the end of Eye of the North, are now deathless creatures of stone; the few who remain watch the ages go by, interacting little with the other sentient races, if at all.
Lion's Arch has been rebuilt from the floods and is the new portal into the Mists; it takes the place of the Battle Isles.
In Cantha, the successor of emperor Kisu defeated the Kurzick and Luxon factions and reunited Cantha under one banner. Cantha then became much more isolationist; all non-human races were pushed out and the borders fortified. With the ancient dragon's undead corsair fleet disrupting travel, there has been no contact with mainland Canthans for a generation.
In Elona, Palawa Joko successfully rebuilds his undead army and lays siege to Elona. Vabbi is all but destroyed, its former splendor ruined by a famine caused by Joko diverting the river Elon. The Sunspears are broken by Joko's armies. The land bridge between Elona and the Crystal Desert is blocked by Joko's minions and the dragon, and the only news that slips through is carried by the Order of Whispers, who are now spread over all of Tyria.
Guild Wars 2 PvE will still tell a story but will depart from a single monolithic storyline. It will instead use smaller story arcs - allowing the player more of a sandbox environment to play in.
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part of the story Left_bar_bleue25/0part of the story Empty_bar_bleue  (25/0)
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part of the story Left_bar_bleue100/0part of the story Empty_bar_bleue  (100/0)

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part of the story Empty :O

Post  Evan Wed Aug 27, 2008 3:29 pm

when does gw 2 come out? Very Happy
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Post  Admin Thu Aug 28, 2008 1:01 pm

NO RELEASE DATE YET
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part of the story Left_bar_bleue25/0part of the story Empty_bar_bleue  (25/0)
LIFE:
part of the story Left_bar_bleue100/0part of the story Empty_bar_bleue  (100/0)

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Post  xena Fri Aug 29, 2008 10:55 pm

thats g*y lol! im in desperate need of a new game

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part of the story Left_bar_bleue0/0part of the story Empty_bar_bleue  (0/0)
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part of the story Left_bar_bleue0/0part of the story Empty_bar_bleue  (0/0)

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