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W/Rt VWK Farmer

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W/Rt VWK Farmer Empty W/Rt VWK Farmer

Post  Gast Thu Oct 11, 2007 8:00 pm

I'm just pasting this from the DSG forum

I've been trying to use my other characters more recently and this build caught by eye as an application for my hitherto chronically neglected warrior.
Warrior/Ritualist
Restoration 12
Tactics 10
Strength 8
Skills:
Vengeful Was Khamei
Vengeful Weapon
Dolyak Signet
"Watch Yourself!"
Healing Signet
Bonetti's Defence
"To The Limit!"
Enraging Charge
Equipment:
Ideally you want gladiator's, a weapon with +7 armour versus physical and +30hp and a shield with reduce physical damage and +30hp.
Usage:
This build can solo parts of Underworld but I've not had the money to afford going in and dying a lot. Instead I've been taking it between Ascalon City and Sardelac Sanitarium in hard mode taking out hulking stone elementals, devourers and gargoyles.

EDIT: You can also run Sanctum Cay with this build.

The flow of the build in Old Ascalon is thus:
Vengeful Was Khamei is your main damage dealer, attract a mob and fire it up. You can supplement damage with Vengeful Weapon whilst VWK is up or use it to keep healed up whilst VWK is recharging. Dolyak Signet should be applied for larger mobs or more dangerous enemies such as devourer's and gargoyles. When energy is low you want to be casting bonetti's defence (thought not whilst VWK is up as it'll do no damage if Bonetti's is blocking everything). To fuel addrenaline attack with your weapon whilst VWK is down, use enraging charge or To The Limit depending on how many enemies are attacking (To The Limit is best saved for larger mobs). Healing Signet is used to top up your health preferably whilst VWK and/or Dolyak are up, Healing Signet is only really needed against devourers and gargoyles.
Hulking Stone Elementals - These guys are the meat of your farming and are easy and safe to take down. The build can handle vast groups of them safely but it's best to only engage them in mobs of 3-4. You can usually leave Dolyak Signet off for one or two of these guys as you should be healing enough with VWK and Vengeful Weapon. Stick Dolyak on at the beginning of attacking a 3+ mob.
In large mobs only three melee enemies will attack you at a time whilst the rest stand back and heal. Large mobs can cycle around enough so that the onlookers are healing quicker than you are damaging the attackers. You can get around this by attacking onlookers preferably with a bow which will a) stop their health regen and b) force them to attack you for a few hits.
Shatter Gargoyles - Mesmer gargoyles who do health degen damage. You can take on two of these safely or one with another creature. Keep Dolyak Signet up against these guys to minimise the damage from their regular attacks. Bonetti's won't work against these guys as they're not melee/
Flash Gargoyles - These guys are quite dangerous and can only be taken on safely one at a time, they tend not to be in groups so you can pull them easily. They are elementalists and can do a lot of damage, keep Dolyak and Watch Yourself up for these guys. Again, Bonetti's won't work on these ones.
Devourers - The best area to run only has about 2-4 of these guys usually. I can't remember the different types of these but exercise some caution and always have Dolyak up when attacking them. The necro ones do degen damage so you'll need to use Healing Signet appropriately.
Grawl - These guys are generally best avoided. You can't kill the shamans and the knock-down that the hammer wielders have can be quite dangerous. The hammerers usually come in groups of two which you should be able to take on with Dolyak and Watch Yourself up.
Crown of Thorns - These guys heal too quickly for you to kill them, they hide in areas where there are sometimes extra groups of Hulking Stone Elementals so providing you don't aggro more than two of these guys at once you should be able to attack the Hulkings in their area okay before running out of the Crown's aggro range. They do knock-down and their Signet of Judgement can be a nasty spike. Don't put up Dolyak before you start to run away obviously Very Happy
Bosses:
The only boss in the area I've tried and suceeded in killing is Flint Touchstone who is an elementalist. He can take quite a while, just make sure to use Bonetti's when your energy gets low so you can keep up a reasonable rate of damage to negate his sporadic healing powers.
It may be possible to kill Cobble Poundstone the warrior Hulking Stone Elemental but he can heal quickly and it probably wouldn't be worth the effort.
This is a pretty quick run, you can clear out all the elementals in under fifteen minutes and can take on some of the other enemies if you prefer longer runs but you'd still be only talking about twenty five minutes per run. The most kills I got in one run was about 52 or so.
If you're going for the treasure hunting title there's sometimes between 1 and 2 chests in the area where the run takes place.
Because I'm pedantic I recorded some of my results from doing this run which I'm sure you'll find exceedingly dull. Some of the crafting materials I recorded such as Iron weren't drops but were from salvaging which I deducted from the gold total. I IDed all the items which gave about a 20g boost in sell value to merchants. Hulking Stone Elementals often drop granite which is seeing a temporary price surge thanks to EotN. When I say 1 Yellow, I mean 1 rare--they're clearly not gold.
1.3k + 4 Charcoal, 1 Ruby
1.6k
1.1k + 1 Yellow, x Charcoal
1.3k + 1 Black Dye, 1 Warrior Tome, 1 Yellow, 4 Charcoal. - 37 kills
1.3k + 41 Iron, 1 Warrior Tome. - ~35 kills
1.3k + 1 Warrior Tome. - ~30 kills
1.1k + 1 Yellow. - 45 kills
890g. - 38 kills
1.3k. - 41 kills
1.3k + Blue dye, Yellow dye, Lockpick. - ~33 kills
1.2k + Yellow dye + 1 Yellow
980g - 32 kills
1.3k - 42 kills

Gast
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